Dec 7, 2024 · Fallout 4. Deep Range Transmitter: 75 0 Call to Arms: 00086874: Fallout 4. Experimental Serum: 0 0 Virgil's Cure: 000B254D: Fallout 4. Explosive Charge: 200 5 Precipice of War Rockets' Red Glare: 00148B85: Fallout 4. FLL3 Turbopump Bearings: 300 0 Last Voyage of the U.S.S. Constitution: 0009139F: Fallout 4. General Atomics ID Card: 5 0 Galleria ... ... Find below a list of all Fallout 4 Miscellaneous IDs. Miscellaneous items are items that are not specific-enough to have their own category. Type the cheat code or name of an item into the search box to instantly filter 92 IDs. For help spawning items using these ID codes, please see our spawn item help page. ... Virgil's Cure is a miscellaneous quest in Fallout 4. Virgil's Cure automatically starts when talking to Brian Virgil in the main story quest The Glowing Sea. In the conversation the Sole Survivor first has with Virgil, he requests that they retrieve a serum in exchange for his information about the Institute. From this point, the quest cannot be advanced until the player character makes their ... ... May 31, 2024 · This is a list of all the IDs and Item Codes in Fallout 4 (FO4). ... Experimental Plant Consumables ID: 001ee1ff. ... Mysterious Serum Consumables ID: 000ec4f7. ... Find below a searchable list of all Fallout 4 item codes for items, objects and gear in on PC (Steam), XBOX and PS4. Type the cheat code or name of an item into the search box to instantly filter 2892 IDs. For help spawning items using these ID codes, please see our spawn item help page. ... Mysterious Serum is from a different quest. I think the serum Virgil needs is called Experimental Serum. EDIT: Not sure if this'll work so save beforehand if you blew up the institute. Try "coc institutebioscience" if the map is still there, just unreachable, you should be able to get back to the institute and get the serum. ... Aug 27, 2017 · Quest Id 000adce7 Stage Status Description 31 Find Virgil's Serum 32 Bring the Serum to Virgil 60 Icon check Check on Virgil Thank you from the future. I think my mods broke a few quests, since I have to trigger them manually. ... ">

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Experimental serum

Gametitle-FO4

The experimental serum is a miscellaneous item in Fallout 4 .

  • 1 Characteristics
  • 2 Related quests
  • 4 References

Characteristics [ ]

A serum unique on a wasteland scale, this container contains a retrovirus capable of returning the super mutant Brian Virgil back to his human form. Although such a cure was theoretically possible before the Great War , reversing the mutation was believed to be an unachievable goal, as the counter-virus would require both a preserved sample of the original DNA and a way to neutralize the FEV. Neither were believed to be possible to achieve, as FEV eliminated the original DNA and no method existed to remove the virus. At least, until Brian Virgil worked on the Institute 's FEV project, advancing the understanding of FEV's capabilities beyond pre-War knowledge. [1]

The serum is a retrovirus, [2] using recombinant counter-intron sequences and transcriptive exon strands [3] together with a genetic resequencer to counteract the specific strain of FEV that Virgil was infected with, restoring him to a human state not by reverting to the original DNA, but recreating it using the mutated DNA as basis. The experimental state of the serum and a buggy resequencer do not result in a perfect restoration, leaving portions of the mutated code untouched: Virgil retains some muscle mass after the transformation... And his baldness being apparently cured. However, the cure's effectiveness is limited to the single specific strain Virgil infected himself with and generalizing the formula would take years, if not decades. [4]

Related quests [ ]

  • Virgil's Cure : The serum allows Virgil to return to his human form.

Location [ ]

  • The Institute , in a container inside the ruined FEV lab.
  • ↑ The Vault Dweller : "{120}{}{How does the Virus work?}" ZAX 1.2 : "{157}{}{My research into the Forced Evolution Virus, or FEV, indicates that it is a shifting-absorptive virus. It copies DNA patterns much like RNA, storing these patterns in exons.}" "{158}{}{These exons, combined with the FEV, are re-injected into the host cells in typical viral infectious fashion. This causes the host cells to 'regenerate' their DNA.}" The Vault Dweller: "{159}{}{How do you catch FEV?}" ZAX 1.2: "{162}{}{FEV is not 'caught', per se. It is not air-transmittable. Typically, infection is through injection, or direct physical contact with an FEV sample.}" The Vault Dweller: "{164}{}{Why isn't FEV affected by radiation?}" ZAX 1.2: "{166}{}{The FEV is a megavirus, with a protein sheath reinforced by ionized hydrogen. It is therefore capable of absorbing neutrons without becoming radioactive.}" The Vault Dweller: "{168}{}{If the FEV re-infects the host with its assimilated viral patterns, how does it make a 'better specimen'?}" ZAX 1.2: "{169}{}{The FEV is pre-programmed with introns of corrected DNA appropriate to the proper type of species. It therefore attempts to correct the DNA of the individual.}" "{170}{}{However, as the FEV is partially reliant upon the DNA of the individual, and also includes portions of its own recursive code, the effects can be unpredictable.}" "{171}{}{When inoculated into an individual with significant genetic damage, such as through radiation, it will cause the body's systems to suffer massive overhauling, leading to organ failure and death.}" "{172}{}{In a genetically viable individual, it re-writes portions of DNA, causing accelerated mutation, usually leading to recursive growth due to the FEV's own patterns.}" "{173}{}{This recursive growth leads to an increase in muscle and brain mass, but is often accompanied by disfigurement and damage to existing neural patterns, causing loss of memory.}" The Vault Dweller: "{174}{}{What potential long-term side effects exist?}" ZAX 1.2: "{178}{}{As the FEV causes constant regenerative update to DNA, it would effectively render the subject largely immortal, as cell death would be offset by augmented growth.}" "{179}{}{Additionally, as the gametes of the reproductive system consist of 'half-cells' using split DNA, they could be perceived as 'damage' by FEV, which would 'repair' them, rendering the subject sterile.}" "{180}{}{However, as my laboratory facilities are damaged beyond repair, this is conjectural. I cannot offer physical proof. You will have to, in human terms, 'take my word for it.'}" The Vault Dweller: "{181}{}{Could FEV mutation be corrected with a counter-virus?}" ZAX 1.2: "{184}{}{No. FEV does not retain unaltered original copies of the subject's DNA. Only a virus which re-infected the subject with original DNA could reverse the effects. Additionally, there is no known way to remove the FEV itself.}" ( ZAX.MSG )
  • ↑ Sole Survivor : " It'll work. Don't worry. " Brian Virgil : " I hope so. We just have to let the retrovirus run its course. Virgil_Supermutant: I'm going to rest for a while. Come back in a few days, maybe a week, and... well, I guess we'll see. "
  • ↑ Brian Virgil : " Retrovirus has matured nicely. Density gradient is high... Recombinant counter-intron sequences look stable... Transcriptive exon strands have formed... "
  • ↑ Brian Virgil : " Welcome back. It needs some refinement, but I think we can consider my serum a qualified success.' " Sole Survivor : " This is a "qualified success"? " Brian Virgil : " There were some side effects to the process. I seem to have hair again. And I've retained some muscle mass. The genetic resequencer needs more work. Still, I take your point. This is a significant advance. But only for one strain of FEV. It will take years, perhaps decades, to generalize my formula. "

Fallout Wiki

Virgil's Cure

Virgil's Cure is a miscellaneous quest in  Fallout 4 .

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
  • 3 Quest stages
  • 4 Companion reactions
  • 8 References

Quick walkthrough [ ]

Detailed walkthrough [ ].

Virgil's Cure automatically starts when talking to Brian Virgil in the main story quest The Glowing Sea . In the conversation the Sole Survivor first has with Virgil, he requests that they retrieve a serum in exchange for his information about the Institute . From this point, the quest cannot be advanced until the player character makes their way to the Institute later in the game.

When in the Institute, find the FEV lab , an old locked area of Institute BioScience . There's a back entrance with a Master terminal in the main room of BioScience. This leads directly to the room the serum is in and also the main entrance to the FEV lab, found at the end of some seemingly abandoned storage halls and rooms. Once in the FEV lab, travel through it to the end room, where the serum is located. The lab will be defended by several turrets and also an assaultron but is otherwise uninhabited. The serum is in the final room in a lab machine on top of a desk.

An alternative way into the FEV lab is via a Novice locked door. As soon as one enters BioScience, turn right. Follow the corridor into a storage room. Turn right after the first rack. Then, after going through the door, take an immediate left. Go straight to the end door to find the Novice locked door.

Bring the serum back to Virgil. The player character has two options:

  • One can simply give Virgil the serum, and certain companions will react differently to this choice. For example, John Hancock , Piper , Nick Valentine , and Codsworth like the player character's choice to cure Virgil ( Curie loves it), but Danse will not like it at all; this is due to what happened with his friend Cutler which resulted in a strong hate from Danse towards super mutants and other non-human creatures alike. [1] Strong also will not like it as he prefers being a super mutant and is angry with the doctor's ambitions to cure the others.
  • One can also lie to Virgil through a sequence of three speech checks (the difficulty of each one increases each time), claiming that the serum wasn't there. After the first two checks, the player character still has the option to give the serum to Virgil through breaking and re-initiating dialogue with him. After the third speech check Virgil requests that the player character kill him and the quest will fail. If the player character has visited Swan's Pond and read the notes there, they can ask Virgil if he remembers Edgar Swann after the first speech check. This will lead to a medium speech check to convince him to end his life (bypassing the hard check).

After giving the serum to Virgil, wait three days and return to find he has transformed back into a human. Speak with him again and he will offer the player character his lab for use, which will make all items therein available for looting.

Quest stages [ ]

Companion reactions [ ].

  • The first stage of this quest is not listed under miscellaneous quests; only the last two stages are.
  • The quest requires Novice lockpicking and hacking skills only to get through the doors within the FEV lab, which itself is locked (Master) within Institute BioScience. This can be avoided however by going through some doors behind the main lab.

PC

  • Alternatively, before acquiring the cure serum, return to Virgil and tell him "what serum?" when he asks about it. He will then bring up the deal and the miscellaneous quest will be added.

Gallery [ ]

The FEV lab where the serum can be found

References [ ]

  • ↑ The Sole Survivor : "Why do you hate Super Mutants so much?" Danse : " They're responsible for the death of a close friend, a Brotherhood Knight named Cutler. " ( Danse's dialogue )

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fallout 4 experimental serum id

Originally posted by H.honor : Quest Id 000adce7 Stage Status Description 31 Find Virgil's Serum 32 Bring the Serum to Virgil 60 Icon check Check on Virgil

fallout 4 experimental serum id

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  1. Experimental serum - Fallout Wiki

    The experimental serum is a quest item in Fallout 4. An experimental serum created by Virgil during his time at the Institute, in order to counter the effects of the Forced Evolutionary Virus on a subject. Located inside the FEV lab, in the BioScience division inside the Institute. It can be found inside a device on a desk under the board of lights, in the back of the room with the two super ...

  2. Experimental Serum - The Fallout Wiki

    The Experimental Serum is a quest item in Fallout 4. Gameplay. An experimental serum created by Virgil during his time at the Institute, in order to counter the effects of the Forced Evolutionary Virus on a subject. Location. Located inside the FEV lab, in the BioScience division inside the Institute.

  3. Experimental serum - The Vault Fallout Wiki - Everything you ...

    The experimental serum is a miscellaneous item in Fallout 4. A serum unique on a wasteland scale, this container contains a retrovirus capable of returning the super mutant Brian Virgil back to his human form. Although such a cure was theoretically possible before the Great War, reversing the mutation was believed to be an unachievable goal, as the counter-virus would require both a preserved ...

  4. Fallout 4 Miscellaneous Items - The Fallout Wiki

    Dec 7, 2024 · Fallout 4. Deep Range Transmitter: 75 0 Call to Arms: 00086874: Fallout 4. Experimental Serum: 0 0 Virgil's Cure: 000B254D: Fallout 4. Explosive Charge: 200 5 Precipice of War Rockets' Red Glare: 00148B85: Fallout 4. FLL3 Turbopump Bearings: 300 0 Last Voyage of the U.S.S. Constitution: 0009139F: Fallout 4. General Atomics ID Card: 5 0 Galleria ...

  5. Fallout 4 Miscellaneous ID List - Fallout Cheats

    Find below a list of all Fallout 4 Miscellaneous IDs. Miscellaneous items are items that are not specific-enough to have their own category. Type the cheat code or name of an item into the search box to instantly filter 92 IDs. For help spawning items using these ID codes, please see our spawn item help page.

  6. Virgil's Cure - Fallout Wiki

    Virgil's Cure is a miscellaneous quest in Fallout 4. Virgil's Cure automatically starts when talking to Brian Virgil in the main story quest The Glowing Sea. In the conversation the Sole Survivor first has with Virgil, he requests that they retrieve a serum in exchange for his information about the Institute. From this point, the quest cannot be advanced until the player character makes their ...

  7. All IDs and Item Codes | Fallout 4 (FO4)|Game8

    May 31, 2024 · This is a list of all the IDs and Item Codes in Fallout 4 (FO4). ... Experimental Plant Consumables ID: 001ee1ff. ... Mysterious Serum Consumables ID: 000ec4f7.

  8. Fallout 4 Item ID Code List - Fallout Cheats

    Find below a searchable list of all Fallout 4 item codes for items, objects and gear in on PC (Steam), XBOX and PS4. Type the cheat code or name of an item into the search box to instantly filter 2892 IDs. For help spawning items using these ID codes, please see our spawn item help page.

  9. Virigils serum console command? - Fallout 4 - GameFAQs

    Mysterious Serum is from a different quest. I think the serum Virgil needs is called Experimental Serum. EDIT: Not sure if this'll work so save beforehand if you blew up the institute. Try "coc institutebioscience" if the map is still there, just unreachable, you should be able to get back to the institute and get the serum.

  10. Virgil's Cure quest not working. :: Fallout 4 General Discussions

    Aug 27, 2017 · Quest Id 000adce7 Stage Status Description 31 Find Virgil's Serum 32 Bring the Serum to Virgil 60 Icon check Check on Virgil Thank you from the future. I think my mods broke a few quests, since I have to trigger them manually.